Posts Tagged ‘#renderingengineer’

The receipt of 2 awards means 2015 has got off to a great start for Playground Games; here’s what Game Trailers and Trusted Reviews has to say about Forza Horizon 2:

Game Trailers Best Xbox Exclusive in 2014

“Microsoft knows how to woo car lovers with gorgeous visuals and phenomenal driving but Forza Horizon 2 offers much more than other racing games; with miles of open terrain to explore Forza Horizon 2 also provides an open world gaming experience and fantastic driving or players at any skill level”.

TrustedReviews Game of the Year

“Forza Horizon 2 is not just a fantastic technical achievement, but one of the most exuberant, exciting and downright entertaining racers ever made,” said TrustedReviews Games Reviewer, Stuart Andrews.

Forza Horizon 2 is a near-perfect arcade racer that excels both in on- and off-road racing. That’s partly thanks to the game’s Forza Motorsports 5 guts, which provide excellent vehicle handling and the ability to make the races as hard or as easy as you require. Of course, the fact that Horizon 2 boasts the most gorgeous graphics of most of the games we’ve seen this year also complements its racing prowess. That’s talking about the vehicles themselves and the European scenery you’ll be racing through.   It was also not only the best arcade racer of this year, but by far the best racing game overall”.

Hiring Senior/Lead- Animators, VFX Artists, Technical Animators, Rendering Engineers, Tools Engineers

Do you want to join this award winning team? Apply here on GamesJobsDirect.com!

Article provided by Alex Wright-Manning, Head of Talent at Playground Games.

Playground Games is one of the UK’s most recently established, yet already most successful independent studios. With two critically acclaimed Xbox exclusive titles in Forza Horizon and its sequel Forza Horizon 2, Playground have firmly established themselves as true players in the AAA console market.

Playground Games was established in 2009, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create big budget console titles for a global audience. From these relatively humble beginnings, we now occupy three floors in our state of the art studio in the centre of Leamington Spa, with more than 100 staff making up the Playground family.

We don’t intend to become the largest studio in the world, but we do intend to become the best. Our debut title, Forza Horizon, released in 2012, was met with critical acclaim and commercial success; winning 18 Driving Game of the Year awards. Our latest title, Forza Horizon 2, takes players onto the next generation of console hardware with stunning results, marrying incredible visuals with thrilling gameplay.

We’re now ready to embark on our next project, so we have opportunities for some exceptional people to bolster our world class team. Areas we’re looking to grow include environment, VFX and technical art, animation, rendering and tools engineering. We’re also looking for mobile specialists to help us branch out into new areas of development.

We want to work with games professionals with a passion verging on an obsession for their chosen field, the willingness to go the extra mile to create great games, and the drive to push themselves, their colleagues and our studio to new heights.

Team members are furnished with the latest tech and facilities to ensure that we’re at the cutting edge of development practice, and we also offer all of our staff training, mentoring and development opportunities to help them achieve their goals and fulfil their potential.

Downtime is important too, and PG staffers can unwind with a game on our pool and football tables, and relax in our fully stocked recreation area, crammed with breakfast cereals, fresh fruit, juices, smoothies, awesome fresh ground coffee and seasonal treats (not to mention our fridge of ‘adult beverages’!).

On joining Playground, you’ll find something a little different from the norm. Sure, we produce blockbuster AAA games for a global audience, but we’re still indies at heart. Everyone has a voice in the direction we take, and though we’re consummate professionals, we operate in a fun, non-corporate environment, and we always challenge the status quo in regards to our approach to games development.

What makes us a great studio isn’t the awesome office space, or the beautiful location, or even the amazing games we create. It’s our people. People we’re proud to call colleagues and friends. People that shape us, inspire us, and contribute to our goal of becoming the best video games studio in the world.

Apply here on GamesJobsDirect.com!

October 9th Rare HQ shared September’s news, most notably:

  • Xbox One rolled out to 28 new regions with Kinect Sports Rivals joining the day one line-up in each of these new countries
  • Launch of a brand new Xbox One feature for KSR: the use of in-game Champions as gamerpics on your overall profile
  • And….they’ve been scouting talent to staff up the next big Rare adventure – this is where you come in!

Rare’s studio team is dedicated to developing their next jaw-dropping, groundbreaking project on the very latest hardware – do you want to join them?

GamesJobsDirect.com is promoting 6 key vacancies to join the Rare’s team in Warwickshire, West Midlands.  Take a look, they’re waiting to hear from you!

Software Engineer Rendering

Engagement Manager

Principal Character Artist

User Experience Lead

Software Engineer Services (web services development)

Principal Software Engineer Rendering

Learn all about the Rare journey, project successes, the Rare team members and a lot more on http://rare.co.uk/.

If you’ve checked out the Rare studio news page recently you’ll know the team’s had a busy end to summer 2014; San Diego Comic-Con and ChinaJoy coverage, #welovegamedevs personal game favourite chat, two Golden Joystick nominations for Kinect Sports Rivals, social media discussion and community poll results of fans favourite Rare releases on Xbox 360 mean it’s been a whirlwind month for the Twycross based studio team.

But, the fun doesn’t stop there – have you heard they’re recruiting?

Four job opportunities have been released so if you’ve been waiting to get in on the action apply now!

LEAD SERVICES PROGRAMMER C# , ART DIRECTOR, PRINCIPAL RENDERING ENGINEER, USER EXPERIENCE LEAD.

As part of Microsoft Studios, Rare is a first party developer dedicated to thrilling its audience through innovation on Microsoft platforms. If you’d like to be part of a pioneering team dedicated to the next jaw-dropping, ground-breaking project on the very latest hardware, join Rare in Twycross, West Midlands, UK.

The benefits of working with Rare go beyond the obvious perks of two-and-a-half decades of industry experience, a hard-earned reputation for quality and a new modern Birmingham facility to complement their main custom-built HQ deep in the heart of the English countryside (with landscaped grounds, modern on-site restaurant, dedicated R&D and IT departments, fully-equipped recording studio and much more).

In addition to all that, Rare’s association with Microsoft carries with it the considerable security of support from a huge, well-established international company.

And still there’s more. On top of a competitive starting salary, they offer the following benefits to permanent employees:

  • Annual bonus
  • Private healthcare for employees and their families
  • Life assurance
  • Critical illness cover
  • Use of the Employee Assistance Programme
  • Discounted Microsoft products from the Company Store

Potential employees with talent, enthusiasm and the confidence that they can have something special to offer are encouraged to view the Principal Rendering Engineer, Art Director, Lead Services Engineer and User Experience Lead. Check out Rare’s vacancy listings http://is.gd/t9BQPl on GamesJobsDirect.com.